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29 March 2024
 
  » arxiv » 1512.1693

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Deep Attention Recurrent Q-Network
Ivan Sorokin ; Alexey Seleznev ; Mikhail Pavlov ; Aleksandr Fedorov ; Anastasiia Ignateva ;
Date 5 Dec 2015
AbstractA deep learning approach to reinforcement learning led to a general learner able to train on visual input to play a variety of arcade games at the human and superhuman levels. Its creators at the Google DeepMind’s team called the approach: Deep Q-Network (DQN). We present an extension of DQN by "soft" and "hard" attention mechanisms. Tests of the proposed Deep Attention Recurrent Q-Network (DARQN) algorithm on multiple Atari 2600 games show level of performance superior to that of DQN. Moreover, built-in attention mechanisms allow a direct online monitoring of the training process by highlighting the regions of the game screen the agent is focusing on when making decisions.
Source arXiv, 1512.1693
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