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Limits of Rush Hour Logic Complexity | John Tromp
; Rudi Cilibrasi
; | Date: |
15 Feb 2005 | Subject: | Computational Complexity ACM-class: F.1.3; F.2 | cs.CC | Abstract: | Rush Hour Logic was introduced in [Flake&Baum99] as a model of computation inspired by the ``Rush Hour’’ toy puzzle, in which cars can move horizontally or vertically within a parking lot. The authors show how the model supports polynomial space computation, using certain car configurations as building blocks to construct boolean circuits for a cpu and memory. They consider the use of cars of length 3 crucial to their construction, and conjecture that cars of size 2 only, which we’ll call `Size 2 Rush Hour’, do not support polynomial space computation. We settle this conjecture by showing that the required building blocks are constructible in Size 2 Rush Hour. Furthermore, we consider Unit Rush Hour, which was hitherto believed to be trivial, show its relation to maze puzzles, and provide empirical support for its hardness. | Source: | arXiv, cs.CC/0502068 | Services: | Forum | Review | PDF | Favorites |
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